Dinosaur project
Ren
Thu 25 Mar 10
Hi Reader
If you have stumbled upon this blog of mine I wish you a very warm welcome to the Tickbox site. This blog is all about a new project we are working on, which without giving away all our secrets I hope to show the progression of the project and a series of behind the scenes images and stuff to show the processes we use to create our animations. I hope to show elements which are progressing well and also to show when things don’t go quite according to plan o.O
These first shots show our lead character, Dexter. In his t-pose position which he has been modeled in using zBrush and then tweaked in Cinema 4D to refine the topology around key areas such as the eyes and mouth.

close up view of head and shoulders with mesh visible
This second shot shows slight adjustments which have been made to the topology further which will make for much smoother deformation of the mesh when the rig is aplied to the character. This adjustment has been made after conversations with the rigger of the character. As this is a large project with many characters and environments we will be employing the services or many people and their skills to make sure the finished project is as slick and polished as we can make it with the budget we have available to us.

image to highlight changes to the topology to the knee
This change to the topology has unfortunately rather destroyed the UV map, which will mean redoing the process of unwrapping the dinosaurs mesh to a flat map for texture painting.
At the same time as building the characters we are working on objects for the environments in which the dinosaurs will interact with each other, so lots to do and many hours stretched out in-front of us
More posts and updates to come as the project develops, please return in the future to see more.
Thank for reading this I hope you have enjoyed it:)
Ren









